Creative Process: The Shining - Part II
Tuesday, March 15, 2011 at 1:00PM Thanks for joining me for Part II of the behind the scenes look at the creation of my The Shining: Maze poster. If you missed Part I feel free to catch up here.
Now when I said in Part I that I tear apart the poster, I actually do tear it apart...digitally. While still in Illustrator, I save all the design elements into separate .ai (adobe illustrator format) files and then bring them into Photoshop as Smart Objects on their own layer.
Here you can see the main design elements broken up into their own layers as Smart Objects
One reason I like this method is that it allows me to apply textures to each design element separately. This helps give the illusion that the poster was printed with several color plates and maybe the plates had unique imperfections. The second reason I take the illustration apart before bring it into Photoshop, is that with each design element in it's own layer, it allows me to go back to the Illustrator files, make changes to the vector, and then replace the content of the Smart Object at anytime. This method means my vector art changes, but it doesn’t move within my carefully positioned Photoshop layout. This is great for small tweaks to the original illustration.
Having each design element as a Smart Object means that if I want to make tweaks like creating a "Red Variant," it is very easy. Simply go the the original Illustrator Vector file and change green to red.
As I get close to the end of my process, I put my textures in different layers, adjust the transparency, and then use a variety of blending modes to finish up the poster. I try and do a few test prints on my handy-dandy Epson printer to see if my textures are visible enough when printed on paper. Since my textures are in separate layers and use different transparency percentages, I can adjust the strength of texture by bringing the transparency percentages up or down. I have found that my printed posters tend to require a higher percentage of texture in order to show up on paper. This tends to mean that the texture becomes way to strong for any web files that I will post online. Lately, I have been creating one file for print and one for web so they look just right in each medium.
(Left) The Shining poster without texture added (Right) Final version of The Shining poster with all of it's texture
That is the basics of The Shining: Maze poster development. It really takes a lot of trial and error to get everything the way I like it, but well worth the effort. I tried not to kill you with to much technical speak on purpose, so if you have more detailed questions, please leave them in the comment section of this post.
Poster,
Red Variant,
The Shining in
Creative Process,
Poster Design 








